Wednesday, 11 April 2012

The impact of new technology on creativity in contemporary art




In this essay I plan to analyse and explore the ways in which digital technology tools, such as computers, drawing tablets and digital editing software have changed the way we create and view art within contemporary illustrative practice. I want to explore whether this new technology increases the creativity of the artist or stifles it. To gain research for this essay I am using online articles, books and my personal analysis and where possible backed up by theory. I will be comparing the creation of images using digital technology today with historical examples of using new technology to create art, during the renaissance period and subsequently.  
The Austin Museum of Digital Art  (AMODA) defines digital art as ‘art that uses digital technology in any of three ways: as the product, as the process, or as the subject.’
These three ways of using digital technology are explained in more detail in an article ‘Digital Art’ by Lauren Tresp on the ‘Chicago School of Media Theory’ website. She states that artwork using digital technology as the product in its final stage ‘must be viewed on a digital platform.’ She then explains that artwork using digital technology as the process can be defined as ‘work that is created through a digital medium, such as computer software. Sub-categories include algorithmic art, computer painting, computer-generated animation, and even art generated within online communities’. She goes on to say that although these works are created digitally, they ‘could be printed out and represented materially’. Finally, Tresp defines art that uses digital technology as the subject as  ‘any medium of art production, traditional, performance, or otherwise, that refers to digital technology in its subject matter.
Johanna Drucker in her essay “Art” in Critical Terms for Media Studies :
“In the modern to contemporary period, the prevailing belief is that the distinctive identity of art derives from the unique ability of individual artists to give formal expression to imaginative thought.”
Christiane Paul, in Digital Art, defines:
‘The terminology for technological art forms has always been extremely fluid and what is now known as digital art has undergone several name changes since it first emerged; once referred to as ‘computer art’ (in the 1970s) and then ‘multimedia art’. Digital art now takes its place under the umbrella term ‘new media art’.
In Computers & Art, Brian Reffin-Smith claims that the term ‘computer art’ is a bad way to define artwork that uses computers as an aid that can have a negative effect on the way such work is perceived:
‘To talk about ‘computer-art’ (or computer-anything) is wrong, because it is confusing two categories that are fundamentally on different levels. Yet from the use of computers in art can come the most revolutionary of activities.’
The validity of Digital Technology within the art world is a controversial issue, Some have suggested that using modern digital tools such as Photoshop and digital painting devalue or detract from artistic merit and remove any original quality of the image.  Stuart Mealing details some of the negative perceptions people have about digital ‘computer generated’ art in his section of Computers & Art:
‘Perceived manifestations of computer generated imagery include – a lack of evidence of hand skills, absolute precision, a clear mathematical basis for the composition, palette limitations of tone or hue, pixellation and a clinical ‘cleanness’ of image’.
Digital art may be either art presented through digital media or art presented in other media, the creation of which is assisted by digital technology.  In this essay I will be concentrating on the latter. The possibility that there could be a creative conflict between digital art and traditional art is particularly relevant to my own practice as I work almost entirely within the field of ‘mixed media’. My work incorporates hand rendering and digital rendering techniques in roughly equal parts.  Having grown up studying traditional art techniques and being part of a generation comfortable with using computers and software such as Photoshop. My use of digital technology does not replace traditional, manual  techniques, but accompanies them to make the process quicker and more convenient. This not only allows me more time to explore creative possibilities . , but the digital tools open up new methods and means of presentation than would otherwise be possible. 
Does this make me, and other artists and creative users of such technology more or less creative? 
The rapid increase in the availability of digital technology has provided wide public access to techniques for creating images that were previously the domain of experienced artists. This may have been expected to cause a conflict within the art world; arguments that new methods of working require less skill and personal input, and that much of the  huge increase in output of “artistic” work now created  holds little or no artistic merit because of the amount of technological support provided. Many articles I have found set out to justify digital art as distinctive from traditional art, is if it were an art form under critical attack, and suggest that there is a conflict between traditional and digital art. Jerry Weist, in the book Paint or Pixel, 2007, states after critical reflection of the industry and his own experience as an artist:
‘Here we are, still questioning whether or not in the hands of a committed creative artist any new tool (even Adobe Photoshop) can’t be the NEW paint brush! But then society always plays catch up with truly creative minds anyway.’
Having searched for critical expression of this concern however, all the expert opinion I have found seems to view the transition to using digital technology positively. I have found no art criticism that challenges digital movements in art to be a backward step. So where is this tension coming from?
Through internet research, I was able to find some negative opinion to support the possibility of a traditional/digital conflict, but these responses come not from critics, artists or journalists, but from members of the general public – posting their opinions in the forms of comments on articles, blog updates and responses to exhibitions. The common opinion within these comments is that although the work created can be fascinating and sometimes not initially distinguishable as digital art, the images are ‘ lifeless’ or ‘wrong’.
I want to explore whether my perception that the technology stimulates my creativity is supported by other evidence and opinion, and how we might help public opinion to understand better the justification for using digital technology in the creative process.  I also want to explore historical precedent s for sudden and rapid changes in artists’ creativity through technological change, and what the impact of this has been.
In an article in The Telegraph 20th October, 2010, Martin Gayford, in writing about David Hockney’s earlier use of the Ipad, states that ‘This is not the first time that Hockney has turned new technology to the age-old purposes of art. “Anyone who likes drawing and mark-making,” he thinks, “will like to explore new media.”.
There are many examples in history of artists making uses of advances in technology to improve their ability to create and keep images, from the instruments they used to make the marks, to the pigments they used, the surfaces they made the marks on and the means of making them permanent.
One good example of this is the camera obscura (Latin for dark room), a device which came into use in the Renaissance period.  This technology has been under scrutiny recently after a thesis was published by David Hockney and physicist Charles Falco (Optical Insights into Renaissance Art). They claimed that influential artists of the 14th – 16th century, such as Jan Van Eyck and Vermeer used a combination of mirrors, light and lenses to project an image of the scene they were painting onto the canvas. The device made the process of creating grand paintings quicker and more accurate.
A key example put forward to illustrate the Hockney/Falco thesis is the ‘Arnolfini Portrait’ painted by Van Eyck in 1434. The painting is incredibly realistic and Hockney bases his claim that the image was created first using a camera obscura on the notion that the chandelier and mirror in the background are too perfect to have been painted without the use of optical aids. 
The Arnolfini Portrait ,1434, Jan van Eyck.
He elaborates on this accusation in a BBC documentary entitled ‘David Hockney – A Secret Knowledge’ (2002).
In his interview with Martin Gayford, in The Telegraph, (op cit) Hockney argues “In the end nobody knows how it's done — how art is made. It can't be explained. Optical devices are just tools. Understanding a tool doesn't explain the magic of creation. Nothing can.” His view, with which I agree, is that the art is in the mind of the creator, not in the tools they use to create with.
In the art world today artists are more open about their use of technology in the creation of their artwork.We do not know whether those commissioning Renaissance artworks were aware of the device being used, and of any contemporary criticism.
However open or concealed, the use of the device has not damaged the reputation of the great masters who are alleged to have used it. The accuracy of the setting of the image within the frame may have been assisted using optical aids, but the artist was still responsible for the composition, the lighting, the rendering and the adjustment of what was seen to present what was intended, or required by the patron.
Another example of advances in artistic tools influencing creative activity is described on The Metropolitan Museum of Art (New York) website, which explains that in the mid 18th Century, artists in Britain regularly sketched and painted outdoors. This activity was made easier by the introduction of portable watercolour sets. These sets, also known as ‘paint boxes’ consisted of a pocket-sized case with compartments for 32 colours, brushes, a porte-crayon and compasses. Initially these cases were created by the artists themselves, who would have some initial knowledge of colour and painting theory. Turner for example, created his own portable watercolour set, which consisted of watercolour cakes stuck into a leather carry case. However, as the technology became better known and commercially exploited,  the paint boxes became available to buy ready made from artists’ colourmen. This meant that the process of watercolour painting became accessible to a much wider population. People with little knowledge of the process of watercolours could acquire, more easily, the tools to create works of art.
There may have criticism been at that time that this devalued artistic creativity, but in the long run the credibility of watercolour art has been sustained.
Andy Warhol, the Pop artist who experienced the height of his fame in the 1960s, experimented with a number of different uses of technology to create his work. As well as being a successful sculptor and painter, Warhol was renowned for his prints created using a silkscreen, Silkscreen printing is a method of printing coloured images using stencils and fine meshed silk screens. The method made reproducing work much faster and easier. These are two attributes that could viewed negatively in public opinion, and which in fact he was criticised for at the time. In an article in The Tampa Bay Times, 2009, when explaining initial public reaction to Warhol’s screen prints, Lennie Bennet, Times Art Critic, explains:
People took notice. He was ridiculed at first, even reviled by critics, but he had the last laugh. He became the king of pop art as well as a very rich man.’
Digital technology in art is not a new concept. In Digital Art by Christiane Paul, (2003 , Thames and Hudson) she states “The 1990s witnessed a technological development of unprecedented speed for the digital medium – the so called ‘digital revolution.” She goes on to explain that decades before ‘the digital revolution’ had been proclaimed officially, artists were ‘experimenting with the digital medium’.
David Hockney,  a contemporary English painter widely respected for his mainly traditional approach to figurative painting, is a good example of an artist adapting their techniques to take advantage of  the ‘digital age’ of art. In his current exhibition at the Royal Academy, Hockney released a series of large scale, hand rendered paintings; a series of paintings created digitally using an Ipad; and video works using digitally recorded material The digitally painted works were created using an I-Pad tablet, and then digitally printed at a very  large scale to mimic the effect of his manually painted work.
In praising the capability of the I-Pad, Hockney claims that “Picasso would have gone mad with this, So would Van Gogh. I don’t know an artist who wouldn’t, actually.”
However, there are some who claim that using an I-Pad to create images is easier than using traditional methods and therefore does not deserve the praise it is receiving. 
Although Hockney stands by his use of new technology, his I-Pad work was not as well received as he might have expected. In a review of his latest exhibition in The London Evening Standard, critic Brian Sewell responds to his I-Pad paintings by saying that “They have increased mightily in number, but in quality they have, no matter what the subject, as mightily deteriorated.” (19th January, 2012)
Sewell continues “in this new work, every blade of grass, every stalk of stubble, every hedgerow flower is reduced to a cypher and, when diminished by erratic perspective, to a blur.”
David Hockney, The Arrival of Spring in Woldgate, East Yorkshire in 2011
The above image, The Arrival of Spring in Woldgate, is one of the images Hockney created using his I- Pad for the 2012 exhibition. The image is created digitally and printed in high quality on a large scale to fit in with the scale of his paintings created using traditional methods. The issue that some, including myself, had with this image is that the initial impact of his traditionally painted large scale works is that they represent a great deal of commitment on the creators behalf. The I-Pad image is created much faster on a small scale and simply blown up. This could be interpreted as cheating the viewer and taking the easy option. Another issue with images being blown up to a large scale is that they become more noticeably computer-generated. The images do not pixellate, but the viewer is able to see each individual ‘brush stroke’ and, where the same brush has been used more than once, to see that the strokes are identical. Having noticed this, it highlighted for me a key issue with the justification of exhibiting the I-Pad paintings alongside the traditionally painted ones.
However, Stuart Mealing (op cit) discusses this issue of criticism towards digital painting and claims that:
“It would be strange to criticise a painting because you could see that it had been made with a brush and paint, yet computer generated images are often criticised for being too computery or because you can tell they’ve been done by a computer. This implies either that there is merit in concealing the origin of the image –that the computer is not a worthy tool for the creation of images – or that the computer generates a particular (implicitly unsatisfactory) type of image.”
So does the idea that images created digitally do not deserve the same amount of praise not in itself stifle creativity?
Although Hockney has discovered a way of working that facilitates the creation of images rapidly, . the results are still similar to those that he has created with paint and brushes. The technology has helped him produce more work, but in my opinion it hasn’t encouraged him to create better or different work. It may be of course that this will come in the future.
The use of conteporary digital technolgy in aiding artists in their creative practice is open to greater scrutiny than any prevous technology in art. This is partly due to the increase in the ability of the general public, who may not be well informed of the previous history of technology in art, to criticise and dismiss or undervalue this current phase in the evolution of artistic expression.
The introduction of new technology and techniques within the history of art do not appear to have had a negative effect on creativity.  In fact they have tended to encourage the continuing predominance of representative art.
Major shifts in artistic style have come from stimuli other than technology – social, cultural, political and so on.
Jerry Weist, in Paint or Pixel, explains that within all creative industries, change is vital to the progression of creativity. He begins by highlighting the fact that many people reject the idea of new technology being incorporated into and accepted within art.
‘With each step we take toward acceptance of unfamiliar technologies, and the changes they make in our daily lives, there are those who reject change and question whether change is constant and unavoidable, and always for the good. Aren’t at least some changes, perhaps, for the worse?’
Through an analysis of examples of new technology in art history, as well as comparisons to new technology in film and music, Weist concludes: 
‘’Can the machine, or the modern computer render traditional forms of artistic expression obsolete? If history is any predictor of the future, the answer is “yes.”
Weist goes on to explain that although traditional forms of artistic expression may be rendered obsolete, the form that renders them obsolete can often be a revolutionary advancement, offering new directions and possibilities that before would not have been possible. 
The reason expert criticism is positive and why we as a community can be confident that digital technology will have a positive influence on art is because of three things. First, there are examples through the history of art of technological advances being adopted by artists to help them in their creative processes.  There is no evidence that these have reversed the trend towards ever greater and more diverse forms of artistic expression.  Secondly, that if greater access to art through technology encourages many more people to take up artistic expression, then that has to be a good thing. It doesn’t particularly matter if the technology allows a lot of people to produce derivative or otherwise unoriginal works of art because eventually those with original ideas will come to the fore. And finally, the evidence of history is that however much technology assists the creative process, ultimately artists tend to return to manual means of creating art because it is ultimately more satisfying and gives them greater and more direct control of the conversion of their ideas into permanent images.
Digital technology and its use in creating works of art is to many a fairly new concept, and seen by some as a negative influence  The concept of exploring how to use new tools and techniques to advance the creative process is however a characteristic of artistic endeavour throughout art history. These tools have  played a vital role in developing the works of art that we now view as using ‘traditional’ techniques. The exploitation of digital technology may still be in its early stages, and we should be confident that its long term impact will like previous technological advances at worst neutral, and at best very positive.
Bibliography
Book resources:
Mealing, S. Computers & Art, 1997, Intellect Books, Exeter.
Paul, C. Digital Art, 2003, Thames & Hudson Ltd, London.
Weist, J. Paint or Pixel (Frank, J), 2007, Nonstop Press, New York.
Internet resources:
http://www.metmuseum.org/toah/hd/bwtr/hd_bwtr.htm
Image resources:
http://www.nationalgallery.org.uk/paintings/jan-van-eyck-the-arnolfini-portrait